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Missile Cards Download For Pc [Keygen]





















































About This Game AN ELECTRONIC STRATEGY CARD GAME FOR PERSONAL COMPUTERS -- DESIGNED SPECIFICALLY FOR HUMANS OF PLANET EARTH"Missile Command meets Solitaire...only with more doomlasers, death, and explosions."Arm your defenses and blast away flaming death orbs, nuclear warheads, and other hazards hurtling down from space before they annihilate your base. Loosely inspired by the Atari classic Missile Command, Missile Cards re-imagines the intense bombardment defense gameplay as a turn-based strategy card game. Unlock new bases, upgrade your arsenal, complete missions, and challenge your card skills against increasingly brutal decks in this highly replayable solo-card game.FeaturesAvoid annihilation through strategic card play and pressure cooker defense card deployment - every choice could be life or death!5 challenging bases/decks full of unique hazards, defenses, special gameplay and challenging missions.Deploy missiles, lasers, cannons, shields, repair drones, orbital death rays, and much more!Unlock special cards to modify your deck and improve your chances of survival!Earn XP and upgrade your bases with special abilities and enhanced defenses!Fast to learn, highly replayable solo card game action!Solo card play: NO OTHER HUMAN BEINGS REQUIRED TO HAVE FUN!Delicious punishment: This game is hard. Yes, that's intentional.Missile Cards was developed with GameMaker: Studio. 7aa9394dea Title: Missile CardsGenre: Indie, StrategyDeveloper:Nathan MeunierPublisher:Nathan MeunierRelease Date: 7 Apr, 2017 Missile Cards Download For Pc [Keygen] missile cards ios. missile card meaning. missile cards android. missile flashcards. magik missile cards. missile launcher card. missile cards review. missile cards. magic missile greeting cards. game missile cards Absolutely love the concept. Presentation is interesting. I definitely recommend this one is you like strategy and CCGs.My biggest complaint is how slow everything proceeds, I'd just love an option to speed things up.. Only played 2 games so far but already seen the promise behind that little indie game ( gem :) )Like the graphics and retro sound effects, gameplay itself is a nice mix between solitaire ( a little less ) and and some rpg card games ( more like arcomage or magic ). The overall experience is quite good hope that there will be a lot more content to see further in the game but till now it really is a thumbs up.Ill update my short review if i experience more good or bad sides.Ger: Ganz gutes Kartenspiel , welches ein paar elemente aus verschiedenen Kartenspielen mixt. Nichts zu kompliziertes aber trotzdem dass man ab und zu ein wenig ins strategische Grübeln kommen kann. Nicht mehr und nicht weniger, aktualisiere aber mein Review wenn ich mit weiterer Spielzeit mehr gesehen habe. I had previously played Nathan Meunier's "This Book Is A Dungeon," which I thoroughly enjoyed, so when I saw that he had released "Missile Cards" and that it was inspired by one of my favorite old Atari games, I was happy to spend $5. Having now completed the game, I had a great experience overall and I think that it was essentially the perfect length. The levels and artillery are diverse enough to keep the gameplay from being too repetitive in what is, objectively, a simple concept that is well-executed. While the gameplay principles are basic once you get the gist of them, there is still plenty of room for strategy and luck to make things interesting. I could see the concepts here being further expanded or for new content to be added at a later date. I look forward to seeing what Meunier's next project will be.. I was surprised at how tense this game can get - and how good it can feel when just the right card pops up and saves the day. I picked it up on a whim after seeing it on Twitter and I'm glad I did. =). In a nutshell: "I'll just have one more round, I can do it this time - damn it!"Then you realise it's 2am. :)The developer, Nathan, has created a very addictive game here and I think I've only just scratched the surface after a few great hours of entertainment already - at a bargain price too.While initially Missile Cards can appear to be fairly simple game (there is a tutorial) the depth soon becomes apparent:- Do you go for higher scores by taking threats out later (see the x1, x2, 3x etc. grid numbers for score bonus) but then run the risk of being overwhelmed?- There's a nice point based upgrade system for your base defences that's earned with experience gained, and you'll need those upgrades later!- Each area introduces different mechanics and new dangers - which will have you cursing as you try to deal with them - but with that one-more-go feeling that good indie games always seem to have.- You can discard your cards to power up your defences, but the choice to do so and when isn't always an easy one and adds a nice layer of depth to the game.- There are some rounds where you wonder if you somehow insulted the random number generator's mother, which determines what order cards are dealt out.It can sometimes be very difficult to claw a victory, but likewise, the RNG gods can smile upon you, and as you gain more experience and upgrades you're better able to deal with the odd curveball it throws your way, but it's all part of the fun and challenge.All-in-all, Missile Cards is a great game that's well worth your time and money.Developers like Nathan deserve a big pat on the back and our support to continue making good games like this - so go ahead and buy it, it's a steal for the amount of entertainment on offer here.. Card games usually aren't my bag, but something about the retro aesthetic and Missile Command undertones triggered an urge to buy. The genre can so easily feel unfair--as if all the skill in the world won't compensate for a lack of luck--but that's not the case with Missile Cards. Unavoidable losses are rare, yet so are the instances in which you can get by without thinking ahead. Meanwhile, the game steadily lays on new concepts to consider, and keeps the dopamine flowing through unlockable cards and skills. The low-fi kathunks and kablams have an odd way of making matches more satisfying, too.Now for some criticism: For me, the difficulty sweet spot occurred around the outset of stage 2. At first, the challenges seemed insurmountable, but I quickly learned and applied enough upgrades to score a victory. Since then, I've earned a lot more upgrades, and they've had the effect of skewing new challenges toward the easier side. I wonder if gating certain unlockables based on level progression--for instance, no 3-damage base laser until you've reached stage 4--might help maintain a balance.But don't let that criticsm discourage you. This is an elegantly-designed card game that's satisfying to play, and it runs great on lightweight laptops (like my Surface Pro 3) so you can take it with you.. Great little card game to pass the time.. Impulse-bought this one on release for heaven knows what reason (I think I saw it on Twitter? Maybe I was just feeling generous) and was... surprisingly enamoured? Most card games bore me, but this one's intuitive to pick up and remarkably nail-biting at times. Lots of risk-taking and balancing of various needs you can take beyond the bare minimum survival necessities. The strategic element is all very moment-to-moment, but it should give your brain a nice massage during your next lunch break.. I'm not a really big fan of card games, but one has grabbed my attention. Simple and yet challenging gameplay mixed with nice bleeps and bloops and snazzy retro style art. And hey it's 5 dollars, good deal if you ask me.. Neat little game with surprising depth.

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